Gravitas in Unity - Day 56 - Windows
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Two human players and two dumb “AI” with simple scoring.
Two human players and two dumb “AI” with simple scoring.
Improved explosions and aim lines.
Added torpedo trails.
Exploding ships!
Added basic turn based shot state - with the bonus frustration that ships still don’t explode.
Just the title screen with the full version of the main music.
No extra functionality beyond what is in the previous day 20 video, except this was running on a Nexus 5X.
Add very basic HUD and mouse and touch controls.
Add randomly generated arenas.
Controllable shot power, torpedo in-flight sound and randomized light direction.