Screenshots

Gravitas progress update

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A quick update on Gravitas development progress.

I addressed the biggest problems I found just running it:

  • Added some open fonts.
  • Fixed the worst layout issues.
  • Made the zoom a bit less extreme.

I also sorted out packaging the app up for a Mac, including:

  • Native ARM64 (Apple Silicon) support (which apparently is only recently supported on MonoGame).
  • Universal app bundle (also supporting Intel Macs).

These are full-screen screenshots taken on my MacBook Pro.

Xbox 360 release candidate screenshots

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Screenshots from the first release candidate of the Xbox Live Indie Game version of Gravitas on the Xbox 360. Very little changed before the final release.

Xbox 360 alpha screenshots

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Early screenshots from Gravitas on the Xbox 360. This was even before I settled on Handel Gothic for the title font.